
Launching the game binaries will launch a stub launcher.


However: Games can be released in a way that explicitly allows modding, those will be installed into a directory named "ModifiableWindowsApps", e.g. For games that work this way it would be practically impossible to offer any kind of modding support. Afaik those directories are virtual, mounted in using a proprietary driver that only allows read access, the actual data is in an encrypted archive. I don't think you can change permissions on WindowsApps usually. I haven't really concerned myself with game pass too much either but some things I've picked up, take with a grain of salt: Games used to be installed into C:\Program Files\WindowsApps which is a protected directory that is inaccessible without changing permissions.Ĭan you provide more details on the modding experience? Where the game is installed, how you install mods, and which type of mods don't work for the Xbox Game Pass version? I'm personally not using Xbox Game Pass, so I'm curious what the modding experience is like. ALL Game Pass Games with Official Mod Support as of 7 Jul 21.


Modding Bethesda Games on Game Pass - What we know so far and the linked Wrye Bash Wiki Entry.Advanced Installation and Management Features available for Insiders through the Xbox App for Windows.Some interesting posts on the internet regarding modding Game Pass games: As I explained in the GameFinder README, I've deprecated Xbox Game Pass support, mainly because it wasn't used and modding Game Pass games wasn't really supported by anything when the service first came out.
